SPRAWL
2003 - present, oil and ink transfer on wood tiles , 197 feet w X 4.75 inches h
It all began as if nothing happened.
SPRAWL is a kind of elastic mural.
SPRAWL started as a project to kill time.
detail
oil on two wood panels, 4.75 “ h X 23” w
It is a rambling miniature chronicle
running along walls and around corners.
SPRAWL is about reaching past the periphery of each passing moment.
to follow the play of imagery as it populated the wall
hitching each new painting onto the line already formed.
as it anticipates the edge of the next.
The narrative is laced with an unpunctuated sentence
The simplest narrative is the before-and-after story
something changed by something that makes an end of it.
SPRAWL is a before-before-and-after-after story.
There is no end to it and it may start anew.
No plot is followed to build a storyline.
but I merely strive to hang one more bead onto the string of growing expectation.
a contest of contexts
It is a game of solitaire gambling with mutability
In this game, not to finish wins the prize.
I began SPRAWL with the goal of making work to keep me occupied with the intervals in time
when I have lost sight of the Big Picture and need to busy myself.
It is a perennial work-in-progress
Rather than start another large monumental project that would inevitably end
stranding me at sea
I decided I would keep a running account of my time
with the idea of leaving as much room as possible to enlarge.
SPRAWL
2003 - present, oil and ink transfer on wood tiles , 197 feet w X 4.75 inches h
It all began as if nothing happened.
SPRAWL is a kind of elastic mural.
SPRAWL started as a project to kill time.
detail
oil on two wood panels, 4.75 “ h X 23” w
It is a rambling miniature chronicle
running along walls and around corners.
SPRAWL is about reaching past the periphery of each passing moment.
to follow the play of imagery as it populated the wall
hitching each new painting onto the line already formed.
as it anticipates the edge of the next.
The narrative is laced with an unpunctuated sentence
The simplest narrative is the before-and-after story
something changed by something that makes an end of it.
SPRAWL is a before-before-and-after-after story.
There is no end to it and it may start anew.
No plot is followed to build a storyline.
but I merely strive to hang one more bead onto the string of growing expectation.
a contest of contexts
It is a game of solitaire gambling with mutability
In this game, not to finish wins the prize.
I began SPRAWL with the goal of making work to keep me occupied with the intervals in time
when I have lost sight of the Big Picture and need to busy myself.
It is a perennial work-in-progress
Rather than start another large monumental project that would inevitably end
stranding me at sea
I decided I would keep a running account of my time
with the idea of leaving as much room as possible to enlarge.
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